Since theres no limit to the number of Item cards you can play per turn, this attack has the potential to set up some game-changing combinations
I added in artifacts as a match for the flying vehicles in the art, since they were likely to fall victim to his wake of destruction and to widen the range of cards a player could consider in decks with him. From a gameplay perspective, Fin Fang Foom naturally slots into spellslinger-style Commander decks
Impulse gets you through your deck quickly, allows you to quickly search for an answer to an impending problem, and does it all so effectively that almost any blue deck capable of running Impulse in any given environment has done so without hesitation
Finally, the deck features removal in Faith's Fetters to address your opponent's strongest threats
We want cards that make sense. While thats the starting point, he also says they dont want to spend a lot of time and energy putting gorgeous, amazing art on cards that we dont think anyone would ever want to do anything with, meaning playability is also a factor to some degree