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Whether its Demonic Consultation, High Tide, or another key spell, Kess gives your deck a level of redundancy that makes going off far more consistent
You play lands, creatures, and sorceries during your main phases, announce attackers, pass your turn, and play the exact same way youd play a normal game of Magic
Basically, I feel your deck needs to be heavy Rush and Challenger and you really need your opponent to go wide on their own
I think Talion, the Kindly Lord is fun, but I think its better as a commander in its own right to take advantage of its ability early