Even outside a pure tribal build, a seven-mana threat that refills your hand every turn is hard for an opponent to race, and the +2/+2 anthem effect can turn a swarm of small Villains into a genuinely threatening attack step
While some foils and/or combinations of, say, a $4 rare and a $6 uncommon will make the real-world bust rate lower than what Im including here, I prefer to think of those packs as happy bonuses instead of expected outcomes
Its good at teaching you when is the best time to use counters, how to reserve manage for plays on the opponent turn and finally, how to utilise flash cards, so you get the most out of them
Creatures (20) 2 Dragonlord Atarka 1 Den Protector 1 Nissa, Vastwood Seer 4 Goblin Dark-Dwellers 4 Sylvan Advocate 1 Hedron Crawler 4 Mindwrack Demon 3 Tireless Tracker Planeswalkers (2) Lands (24) Spells (14) I would have said that Tireless Tracker is going to sneak up on people, but it has already enjoyed some success in its first days legal in the format, such as in Jim Daviss #SCGBALT-winning Bant Company deck: Creatures (27) 1 Hidden Dragonslayer 1 Den Protector 4 Jace, Vryn's Prodigy 1 Nissa, Vastwood Seer 4 Bounding Krasis 4 Reflector Mage 4 Sylvan Advocate 2 Archangel Avacyn 2 Tireless Tracker 4 Duskwatch Recruiter Lands (25) Spells (8) The thing about investigating every time you play a land is that you are going to hit a lot more land drops
Unfortunately, Urabrask proper doesn't really buck this trend