For four mana the same benchmark rate as other excellent options on this list Trouble in Pairs offers you a card whenever an opponent attacks you with two or more creatures, or casts their second spell or draws their second card, so, while Trouble in Pairs retains the same downside of our past two value engines in that it doesnt guarantee anything, the trigger conditions here are so generic that youll almost always be drawing three to five cards a turn cycle
Most importantly, though, whenever an opponent casts any spell, Sauron can take the time to amass an Orc army
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Final Act Board wipes dont get much more dramatic than Final Act
Though it's bigger than our fliers, and also comes with a built-in mill effect, the lack of evasion and higher mana value forces us to put much less emphasis on his use compared to the two previously mentioned threats