This deck will require a pretty tight use of the Seven by Nine theory as to not become too schizophrenic in its gameplaykeeping in mind things like Converge ([casthaven]Bring to Light[/casthaven] or [casthaven]Infuse with the Elements[/casthaven] come to mind), [casthaven]Experiment Kraj[/casthaven], or the aforementioned [casthaven]Door to Nothingness[/casthaven], while also valuing the importance of card draw and removal
Since theyre all from disparate worlds and games, they each do pretty distinctive things with little common ground, but nonetheless its possible to build a fun themed deck around cramming in a bunch of final bosses
Try and wheel this if possible, if you don't get it back early you should perhaps reconsider your options s there is a good chance someone else is going to be thieving your dual lands
Despite not being part of any playable set, its prototype nature has made it a crown jewel for collectors who care about the behind-the-scenes evolution of the franchise
Upgradeability : Decks that can be upgraded into a currently viable competitive archetype more easily are ranked higher