I had never worked on a turn-based or even a tile-based game on Godot, and along with learning these two things I wanted to try and finish a game in a single month I started working on Yu-Gi-Oh 2 in the 1st of january 2024, and in the 30th all the main systems were working, so at least in this aspect I consider this a success (however I kept working on YGO2 after this date, but it was like, testing, balancing, improving the graphics and sounds and things like that) Also there is a "secret" you might need to "REVEAL" that took some additional time to implement lol (check the Options menu) The battle BGMs are from the GOATED game Yu-Gi-Oh: The Falsebound Kingdom
Condition: Mint
Before this, collectors were forced to store their jumbo cards without the protection of sleeves or binders, or had to homebrew their own protective measures for their cards
Cards that make you buy sensor LED lights to go under your stairs so you know for sure there is no Wicker Witch waiting under there to grab your fat little ankles as you trot down for a midnight pee
They draw another, and by the time they get to real mana I have Crucible of Worlds and Tectonic Edge and Sorcerous Spyglass on Teferi, Hero of Dominaria