This four cost Amethyst card has a relatively straightforward ability, when it comes in to play, you draw a card
At zero, you destroy a player, removing them from the game and resetting the count to five for your next target
Synthoids Aerial Doombot Alchemax Slayer-Bots Arcee, Sharpshooter Assaultron Dominator Assembled Ensemble Behemoth of Vault 0 Big Mother Mouser Blaster, Combat DJ Blitzwing, Cruel Tormentor Buzz Bots Bygone Colossus Celebr-8000 Chrome Dome Clockwork Droid Codsworth, Handy Helper Curie, Emergent Intelligence Cybermat Cyclonus, the Saboteur Data Scrubber Dauntless Scrapbot Depthshaker Titan Diversion Unit Dockworker Drone Doom's Servo-Guards Doombot Harbinger Draconian Gate-Bot Dragon Man, Reformed Robot ED-E, Lonesome Eyebot Edge Rover Emissary Escort Error-9, Viral Node Flamewar, Brash Veteran Flying Drone Flying Octobot Fugitive Droid Gene Pollinator Goldbug, Humanity's Ally Guidelight Optimizer Guidelight Synergist H.E.R.B.I.E
It hurts that you can only remove monsters that have already fully used their effects and attacked
As Seasoned Dungeoneer demonstrated, Commander-focused products often facilitate the creation of seriously powerful mechanics and cards