Its easy when the system itself mandates them, like how opening random booster packs creates competition for cards in draft

Aeve, Progenitor Ooze All of History, All at Once Amphibian Downpour Arrow Storm Astral Steel Attempted Murder Brain Freeze Captain Lannery Storm Captain Lannery Storm Chatterstorm Cinder Storm Comet Storm Command the Storm Crackling Spellslinger Crow Storm Dragonstorm Elemental Eruption Empty the Warrens Etali, Primal Storm Eye of the Storm Fiery Encore Flusterstorm Galvanic Giant Galvanic Giant Galvanic Relay Grapeshot Ground Rift Hail Storm Hall of Storm Giants Haze of Rage Hindering Touch Hunting Pack Ignite Memories Ion Storm Krosan Adaptation (playtest) Lava Storm Lightning Storm Meteor Storm Mind's Desire Mordor on the March Murmuration Nahiri, Storm of Stone Najal, the Storm Runner Needle Storm Pigment Storm Possibility Storm Prismari, the Inspiration Radstorm Ral, Crackling Wit Ral, Storm Conduit Reaping the Graves Scattershot Siani, Eye of the Storm Spreading Insurrection Sprouting Vines Storm Caller Storm Elemental Storm Entity Storm Fleet Aerialist Storm Fleet Arsonist Storm Fleet Negotiator Storm Fleet Pyromancer Storm Fleet Sprinter Storm Fleet Spy Storm Fleet Swashbuckler Storm God's Oracle Storm Herald Storm Sculptor Storm Seeker Storm Shaman Storm Skreelix Storm Spirit

White can do damage where N is the number of creatures you control
12, 2026 A World of Treasure and Adventure Await
There are technically 26 different Magic: The Gathering color combinations that you could use when building a deck, and 25 of them have obscure lore-based names attached, which experienced players tend to use freely, but can be confusing for newcomers