Skip to main content SIGN IN The Lord of the Rings: Tales of Middle-earth: Nazgul (0336) Edition: The Lord of the Rings: Tales of Middle-earth Type: Creature - Wraith Knight Cast: Rarity: U Collector #: 0336 Pow/Tuf: 1/2 Deathtouch When Nazgul enters the battlefield, the Ring tempts you
And thus, Emerald Charm was a handy solution to any global enchantments (for you younglings, those enchantments which don't enchant anything in particular, such as Form of the Dragon or Worship), a way to bring flyers down to earth, and a second use of a utility creature, all wrapped into one neat little charm
It kills any creature with mana value 2 or less, or goes up to 4 mana value with revolt, easily triggered by fetch lands or Treasure
Attack with it, exile cards from your graveyard, and then its prepared
Glorious End The only red card on the list, Glorious End ends the turn but comes with a downside: You lose the game at the end of the next turn, so you better win now