Made with a soft fabric top to reduce damage to cards during play and a non-slip rubber backing to keep the playmat from shifting during use, playmats enhance the gameplay experience
Red is the color in Magic: The Gathering that provides us with damage-dealing spells, aggressive creatures, and, on occasion, some of the quirkiest cards in the game
Virtus and Gorm are a rare green and black combo that actually care about attacking and messing with life totals in a way that still doesn't wander outside the colour pie to get this unique effect
Example: If you use 1 copy of Parasite Paranoid and 1 copy of Cocoon of Ultra Evolution you would then not be able to use Allure of Darkness, Foolish Burial, etc
On top of this it is the first mass removal spell than can take out multiple planeswalkers, red was just becoming the best colour for mass removal as things like Bonfire and Earthquake can take out a walker alongside creatures, but not two