It gives all creatures hexproof and indestructible for a turn, gives all players hexproof, and makes it so that no one can lose life, win, or lose the game that turn
Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Speaking of pretty card treatments, check out the funky impossible lands, straight out of an Escher drawing
Its better since you dont destroy the permanent but rather exile it, which in some cases might become relevant against indestructible artifacts like Darksteel Colossus and Darksteel Citadel
Not only are new cards constantly added into the mix, but old cards can resurface when specific strategies or decks rise to the top of any of the many formats that are available to players in this rich TCG