Its hyperbole to compare it to Golos, Tireless Pilgrim, but it does refund a mana spent to cast it, which makes it easier to play from the command zone the next time around
Interventions absolutely the strongest, but all three are worth running if you need to rig a combat step or save your team from Damnation
Of course, the card back then was a semi-confusing mess of rules, essentially attaching an Aura Enchantment to a card in a graveyard, but it had an amazing upside: it allowed the owner of the enchantment to select ANY creature from ANY graveyard, meaning that whats yours is also mine
For example, Fury takes the form of Ifrit, Solitude becomes Yojimbo, and Endurance is reimagined as the Magus Sisters
Similarly, further changes to either creature's text box won't change the other's text box