For your first few drafts, just take the card that looks the most interesting and powerful to you and don't kill yourself over the details (that part comes later in your drafting career)
Both of us have an extensive number of decks in paper, but I was pleasantly surprised to see not much overlap between us, which I think is a testament to how many options there are for commanders in the format, and just how much individualism can manifest in choosing which legend to build around, not to mention particular card choices for each deck
And when they deal damage through combat, you get to draw a card
Removing artifacts can help support a commander like Ich-Tekik, Salvage Splicer, or trigger a card like Fangren Marauder
For six ink, or five if you Shift him, you not only get a particularly durable character on the board, but a card search