It brought the nostalgia of the original 151 into the real-world energy of Pokmon GO, delivering radiant Kanto starters, modern VSTAR powerhouses, and some of the cleanest artwork from the Sword & Shield era
If Wizards had, say, partnered up with Square-Enix and did something to coincide with the release of Final Fantasy VII Remake, I know for a fact I'd have been right there lining up
Certain cards were available for download from Konami
Cards that ramp are varied and numerous, including: Cards that put extra lands into play, like Rampant Growth Cards that tap for mana, like Sol Ring or Birds of Paradise Cards that reduce costs, like Goblin Electromancer Cards that produce short-term bursts of mana, like Dark Ritual or Dockside Extortionist Ramp is an essential element of Commander deckbuilding
There are of course some fantastic ways to play this and have it be genuinely powerful, mostly involving graveyard synergy or I win combos