The idea is to attack with it once you have searched and attached Helm of the Host to it, and after that, you'll have infinite extra combat phases
The ability that triggered will think that it triggered at the normal time and for the normal reason
(Note: art not mine) Yu-Gi-Oh
And thirdly, the chance to discard your deck and draw a new one is a powerful ability, even if it is a little similar to Cynthia's card ability - at least with this card, there's no chance of getting the cards you just discarded back straight away
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Quick expansion: Mausoleum Wanderer, Drogskol Captain, Supreme Phantom, Tallowisp, Oyobi, Who Split the Heavens, Hanged Executioner, Field of Souls, Geist-Honored Monk, Angel of Flight Alabaster, Benevolent Offering, Spectral Procession, Long-Forgotten Gohei, Promise of Bunrei, Sire of the Storm, Twilight Drover, Drogskol Reaver, Eidolon of Countless Battles, Remorseful Cleric, Spirit of the Labyrinth, Soulherder, Kami of False Hope, Empyrean Eagle, Bygone Bishop, Dungeon Geists, Favorable Winds, Moorland Haunt Goal cards: Kira, Great Glass-Spinner, Spell Queller, Windborn Muse, Selfless Spirit, Deadeye Navigator Tribal Commander: Geist of Saint Traft or Godhead of Awe SEA MONSTERS This ones a little tricky theres no one tribe for sea monsters in Magic , but huge Leviathans, Serpents, Krakens and Fish have been a staple of blue decks since the very beginning