Ultimately, we decided to focus on mechanics that reflected the identities of each of the factions represented in each deck, and to express the concept of each type of creature as well as we could using conventional Magic mechanics, relying on Warhammer 40,000s rich and deep worldbuilding to stimulate excitement in our players
I love the silliness of this because you can exchange a Llanowar Elves textbox with an Ulamogs, or even better, with someones commander ability
It emphasizes Steels raw strength and Sapphires cunning tempo, giving players a commanding board presence
This leads me to the hypothesis that the three purple sticker sheets all belong to the same (striped collation) print run, while the German rares sheet may be the same as the (undocumented) rares sheet which goes together with the commons sheet I reconstructed from Youtube videos
Looting: the selection plan (and why it still matters) Looting is usually not real card advantage