A Core deck combining Ruby's challenge-focused attackers with Sapphire Items for persistent resource advantage
When it comes to building and playing jank decks, it's more about the journey than the destination, and getting six creature cards in the graveyard for Gate of the Afterlife is enough of a journey that it might be worth taking, even if the payoff itself isn't all that exciting
"Takenuma Swamp has become mostly abandoned aside from a few secluded outliers and those that venture there for one purpose or another
At the Grand Prix this past weekend, I heard a lot of players say they were avoiding the Gate deck because it has so much going on that they werent sure theyd make the right picks, especially without the ability to look at the cards previously taken
The only downside is that you need to keep a creature alive in addition to the Enchantment in order to maintain that banishment, but Sheltered by Ghosts more than makes up for this by giving the creature in question Ward 2, for a total package that does more than other cards for less mana