Tutoring for an Equipment when it enters is ripe for abuse with blink and flicker effects, and then doubling the effects of Equipment could easily bring the game to a close before it even started
Fill your deck with ways to deal damage in a turn and give all the cards in your hand cascade for double the value
Or even making some brand-new ones
(It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) : Another target creature you control gains protection from the card type of your choice until end of turn
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