Decks with cost reduction or token creation can stay closer to 20, while slower builds benefit from higher Angel density to maintain board presence
Gadgets Monsters(15): 3x Cyber Dragon 1x Gorz the Emissary of Darkness 3x Green Gadget 3x Red Gadget 1x Sangan 1x Thunder King Rai-Oh 1x Tragoedia 2x Yellow Gadget Spells(12): 1x Dark Hole 1x Limiter Removal 1x Monster Reborn 2x Mystical Space Typhoon 2x Pot of Avarice 2x Pot of Duality 3x Smashing Ground Traps(13): 2x Bottomless Trap Hole 1x Call of the Haunted 3x Dimensional Prison 2x Dust Tornado 1x Mirror Force 1x Royal Oppression 1x Solemn Judgment 1x Solemn Warning 1x Torrential Tribute 2
Unless otherwise stated in the title (such as LP, MP, HP, etc.), all cards are NM
If you have base attribute of 4, the odds will be on your side on the easiest of tests (i.e difficulty 2 and below), but if you have an attribute value of 4, then you're likely expected to take on the harder tests (i.e difficulty 4 and above), for which win-more cards alone won't cut it
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