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WARP IS DESIGNED FOR 1V1 MAGIC While I do want to talk about the effect of Warp on eternal formats like Commander, I want to stay for now talking about 1v1 Magic, because I feel like Warp was designed with that in mind, and in a lot of ways, its an admirable attempt at making higher mana value cards and synergies that require multiple cards relevant
Yesterday I said in passing that I'd drafted a Gruul deck, just because it seemed like the thing to say rather than "red-green." Ravnica did everything it set out to do and more, but it showcased a problem that had been there in Invasion as well
The Temple Lands [Best Draw Smoothing With Scry Value] Primary strength: Draw smoothing Temple Lands focus on improving draw quality rather than speed
There are copies going for much more than this, with the current high for a regular near mint copy sitting around $54.85, but for now $35.77 seems like the cards stable position