People have many reasons for playing Commander, and it is our prerogative as players to seek differing viewpoints to understand other players idea of fun for understandings sake, and also become better Magic -playing humans
Combos that use a potential commander are also quite strong because you have perpetual access to one of your combo pieces
It also works as a win condition later on, and it could be an interesting top end card for a WB sac deck
You may play the exiled card this turn." In short, you pay two mana and effectively get to draw two cards
The deck is far too creature-heavy, with 39 in total, which is somewhat understandable given there will be a lot of sacrificing, but that's typically reserved for tokens, which can be created by instants, sorceries, and enchantments