Similarly, Titan of Industry is a top-end card, artifact and enchantment removal, a token producer, a protective spell, and a source of lifegain
I could also see Sarkhan being the key piece of a R/B Control deck which is the kind of deck that always looks better on paper than how it performs because of the variance in its draw steps and lack of velocity to filter through the deck, the exact problem Sarkhan can solve
We have scrylands, we have checklands, we have the usual Commander utility lands
712.4a If a melded permanent is put into its owners graveyard or library, that player may arrange the two cards that represented it in any order
This design stayed in the card file for about a year, until Play Design started testing for Standard