I had two main plans for my cube build, a control list and a midrange one
Recommended For: +1/+1 Counter decks (Atraxa, Praetors' Voice) Experimental Overload Power-wise, Experimental Overload isn't close to the degeneracy of Archaeomancer, which enables all sorts of silly nonsense like Engulf the Shore loops or just taking infinite turns with Time Warp + Deadeye Navigator
The "nine lives" gag is still there, the stealing opponent's cards is there, but the focus on artifacts, though flavorful, was eventually deemed too narrow
Hyper Cards follows a simple premise: the player is in a room filled with booster pack boxes
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