These go on the Stack at the same time, and you can choose what order they go in - but each effect is identical, so it really doesn't matter
Characters teaming up One of the most interesting introduction this set is the teaming up of legendary creatures to reflect the story line where characters are fighting back against the invasion and forming alliances to join forces
While the most obvious question we could ask is, Is there a Commander deck here? the question I set out to answer was, What does Energy do that will contribute to a winning strategy? Its easy to see Energy as more of a Rube Goldberg machine than an effective resource, and so I set out with the intention of doing just that
The first time you crew it each time, you can draw two cards if it was double crewed and you smash face, I really like in in Zombie token decks since they have loads of spare 2/2 tokens running around to double crew it
My concern comes into play when people begin to look at their decks and say "what minimal changes can I make to start with an additional card," as I did with our deck last week, because I feel like that's outside of the spirit of companions