This allowed a 3-color deck to be far greedier than any deck in Pauper without nearly as much of a consistency tradeoff, since most of their threats were colorless cards with affinity
If the Defending Pokemon tries to attack during your opponents next turn, your opponent flips a coin
This precon is jam-packed with mana and card draw -- perhaps even too much card draw, something I never thought could happen
Avenger of Zendikar brings an army of tokens with it, especially if youve done a lot of land ramping with Cultivate effects, and it fits alongside another common Naya payoff: token doublers like Elspeth, Storm Slayer
Each preconstructed deck was designed with a theme for each tribe: Tyranid Swarm (, +1/+1 counters and aggro) The Ruinous Powers (, Instant and sorceries, and Lifeloss) Necron Dynasties (, Artifacts and graveyard interactions) Forces of the Imperium(, Tokens and go wide) Forces of the Imperium introduces the Squad mechanic that allows paying an extra casting cost any number of times to make that many copies of the spell