We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck
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The fact that Super Polymerization also lets you steal your opponents monsters to use as fusion material basically turns this guy into an absolutely unstoppable powerhouse and a staple for plant decks and meta decks alike.
The right sleeves should resist tearing and maintain their integrity through regular use
An awesome card that puts a one-turn clock on the battlefield if it resolves
What Happens If You Copy an Ability with X in its Cost