Michael Zhang for being my editor and helping craft the right language for the cards
Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn
A carefully constructed deck will give you the best odds of always having access to the cards you need while being able to maintain the offensive or stick to your game plan
$0.69 Summon: Choco/Mog (0358 - Borderless) Final Fantasy Variants $0.35 Sidequest: Raise a Chocobo Final Fantasy $0.79 Clash of the Eikons (0341 - Borderless) Final Fantasy Variants $0.99 Torgal, A Fine Hound (0345 - Borderless) Final Fantasy Variants $0.39 Summon: Fat Chocobo (0371 - Borderless) Final Fantasy Variants $0.49 Sazh Katzroy Final Fantasy $1.29 Murmuration Bloomburrow Commander Decks $0.49 Summon: Anima (0364 - Borderless) Final Fantasy Variants $1.99 Stiltzkin, Moogle Merchant (0327 - Borderless) Final Fantasy Variants $0.39 Summon: Esper Ramuh (0367 - Borderless) Final Fantasy Variants $0.35 Omega, Heartless Evolution (0347 - Borderless) Final Fantasy Variants $0.49 Eden, Seat of the Sanctum (0355 - Borderless) Final Fantasy Variants 0 results found

In that range you are: Dealing 15+ which is usually good enough Not compromising your manabase with suboptimal lands Able to maintain an ok curve (1 mana is the big limiter and there are 12 good one mana spells Elf, Molt, Requiting Hex) You are able to pick three matchups to sideboard for (higher you go, can only pick two) I was climbing through mythic with a 93 card version