The Trap cards are fairly straightforward: Two copies of "Bye Bye Damage" can kill the careless opponent when running one of your monsters over, while two copies of "Wall of Disruption" can lower them far enough to be a non-threat to your health points and for them to take additional damage due to running into a higher ATK monster
More often than not these decks are your traditional mono-green Elf strategies while splashing black for a few specific cards
Ultimately, even when you exclude the potential buff ability, Finale of Devastation is definitely worth a spot on this list
That led me to the idea of B.F.M., a creature so big, a 99/99, that he required two cards, consisting of a left side and a right side
Azors Gateway / Sanctum of the Sun Exiling the cards you dont want with Azor's Gateway can be a significant downside for decks relying on looting to fill the graveyard with resources, but decks interested in drawing and filtering dont care about exile versus discard