Thats a good ability, especially when stapled to WaRs regular suite of land animation, regrowing a permanent, and an emblem that Ill concede to just about every time because I cant beat that level of card advantage
We can usually come out in the positive on an average Satya turn, banking enough energy to double up on something really nasty like a Combustible Gearhulk
The beginning of upkeep is when all abilities that trigger on upkeep or at the beginning of upkeep go onto the stack
The icing on the cake comes during your upkeep, where you get to Scry X and make your opponents lose X life, where X is the number of Zombies under your control
This becomes extremely useful when: Buying collections, trading cards, selling singles, visiting conventions, sorting binders, and checking older cards