Tendershoot Dryad: #4
Give opponent something, then steal it back (artifacts?) Counterfeit money, fool's gold Treasure likingbonus for casting it with treasure Mining, prospecting, destruction of environment Stagecoaches Reputation, build it up (gaining a name for legendary cards) Notoriety, becoming notorious Notorious 4 (At end of turn, if this creature is nonlegendary and has dealt 4 or more combat damage, put two +1/+1 counters on it and it becomes legendary.) Shifting loyaltieschanging card type, put on other player's creatures Creatures come with counters that spread them to other creatures (the posse, the gang)
Hands with 4 lands are better than hands with 2 lands
If you were willing to spring for both colors, chances were you weren't messing around
The second ability is Fresh Start, which states that during your turn, whenever you discard a character card, you may play that character from your discard pile