I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
Sketch-Style Swamps These Swamps have magnificent sketch-style alters that are inspired by the sketch cards from Modern Horizons 2
Players take on the role of Illumineers and wield magic ink to summon a team of Disney characters known as glimmers, who appear in both familiar and fantastical ways
Minnie also gets a major ability when first deployed, with the Dramatic Entrance feature allowing the player to immediately banish an opposing character with five strength or more
Different iterations of Cid have appeared in every title from Final Fantasy II onwards, so his card has 15 alternate arts one for each appearance