Set: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Majestic Class: Generic Cost: 2 Power: 6 Defense reactions can't be played to Command and Conquers chain link
Set: XY: Generations Type: Colorless Rarity: Uncommon Retreat cost: Colorless
Set: Tales of Aria Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Aura Rarity: Majestic Class: Ice Cost: 2 Go again Cards and activated abilities cost opposing heroes an additional [1 Resource]
Set: Sun & Moon: Celestial Storm Type: Psychic Rarity: Holo Rare Retreat cost: Colorless
Set: Monarch Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Action Rarity: Majestic Class: Shadow Cost: 0 The next attack action card you play this turn gains +1 [Power]
Metacarpus Node [U-CRU161-RF] Unlimited Rainbow Foil FLx2 Set: Arcane Rising Edition: 1stSet: Crucible of War Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Equipment Subtype: Arms Rarity: Majestic Class: Wizard Whenever you play a card with an effect that deals arcane damage, you may pay [1 Resource]. If you do, that effect deals that much arcane damage plus 1 and at the beginning of the end phase, destroy Metamarpus Node. Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do,